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> +1 *BSD/Linux/Solaris? g++ juce_core_amalgam.cpp Amalgamate.cpp -o amalgamate -lstdc++ -lpthread -ldl

https://onesignal.com/blog/android-migrate-jcenter-to-maven-central/

Could you provide some simple sample code that demonstrates this please?

Could you provide sample code and instructions to reproduce the bug?

Why not just subclass a custom Node? you could implement the same functionality.

Ya, I did exactly this in my project. If you want the code let me know, but it's pretty simple and straightforward to implement yourself.

Very very simple, here's my virtual joystick: ``` public class LogicJoystick : Nez.VirtualJoystick.Node { public override Vector2 Value => LogicValue; public Vector2 LogicValue { get; set; } } ```

Could you explain in detail: > changing manually pre-multiplying loaded texture inside BitmapFont.LoadTextures() We can make a patch to address this.