red thing
red thing
I have this issue too.
> +1 *BSD/Linux/Solaris? g++ juce_core_amalgam.cpp Amalgamate.cpp -o amalgamate -lstdc++ -lpthread -ldl
https://onesignal.com/blog/android-migrate-jcenter-to-maven-central/
Could you provide some simple sample code that demonstrates this please?
Could you provide sample code and instructions to reproduce the bug?
Why not just subclass a custom Node? you could implement the same functionality.
Ya, I did exactly this in my project. If you want the code let me know, but it's pretty simple and straightforward to implement yourself.
Very very simple, here's my virtual joystick: ``` public class LogicJoystick : Nez.VirtualJoystick.Node { public override Vector2 Value => LogicValue; public Vector2 LogicValue { get; set; } } ```
Could you explain in detail: > changing manually pre-multiplying loaded texture inside BitmapFont.LoadTextures() We can make a patch to address this.