Nikos Chantziaras
Nikos Chantziaras
Sorry for the huge delay. It's worse than I thought. On Windows, running this: ```tads2 #include #include startroom: room sdesc = "room" ldesc = "room. " ; foo: item sdesc...
Well, there's also the solution of ignoring this kind of error by compiling the game with `-Za`. Probably not wise, but it's an option.
The TADS base code would have to be modified. I'll take a look at some point, though not right now as I'm currently flooded with real life stuff.
Mike Roberts has not been responsive for a while now. I pinged him again.
I don't know anything about lsp, unfortunately. But if you have any changes to the sources to make it possible, we can merge them.
The part of the TADS base code that deals with character-oriented displays (osgen3.c) does not actually support Unicode. It always assumes the text consists of one byte (8 bits) per...
When I built mpv from git, the first thing I noticed were rather severe audio glitches when listening to audiobooks at speeds 0.9 and 1.1 (depending on whether the narrator...
> ``` > [ no-osd af add "@tempo:scaletempo" ; no-osd add speed "-0.1" > ] no-osd af add "@tempo:scaletempo" ; no-osd add speed "+0.1" > BS no-osd af remove @tempo...
> You might want to try out `--af=scaletempo2=search-interval=50:window-size=40`. I've tried the example from @dardoor (`original (1x).opus`) and it sounds great at various speeds. It sounds horrible to me with speech...
Related PR: https://github.com/libretro/RetroArch/pull/13360 If you enable the option to show the overlay behind the menu, as a side effect, it also fixes this issue.