Nikos Chantziaras
Nikos Chantziaras
In the games I tried so far, the ASI loader does not work when the "Disable Fullscreen Optimizations" option is enabled in the game executable's properties. Unfortunately, disabling FSO is...
I wanted to fix this issue myself, seemed easy enough. Probably in `runtime.c` where this line is: ```c chmod(prefixed_path_to_extract, st.st_mode); ``` Don't just apply permissions but also timestamps. However, since...
When creating docker images for building using MXE, it's very nice to be able to have: ```sh rm -rf pkg/* ``` in the Dockerfile. This cuts down on the image...
**Is this a bug report, feature (enhancement) request or question? (leave only one on its own line)** /kind bug **Description:** When trying to build software where the build system calls...
Hello, and thanks for this library! One thing that is not clear in the API, is who's responsible for the wchar_t* data passed to the various functions. For example, does...
When a game is waiting for an input event (like Space Shooter does), closing it will hang the interpreter. Trying to exit qtads will result in the window closing but...
__cpp_nontype_template_parameter_class is GCC-specific. It won't work in Clang, for example. Also test for __cpp_nontype_template_args, which is in the standard now. Keep the former test as well so that pre-standard GCC...
Two separate commits for two different issues.
There is no way to switch to front panel headphone output through pipewire. I have to open a terminal, run `alsamixer` and unmute the "Front Panel" element every time I...
### Is there an existing issue for this? - [X] I have searched the existing issues ### Current behavior This example shown in the documentation on how to avoid double...