rea987
rea987
According to #8, only missing functions are **SDL_GL_DisableContext** and **SDL_GL_EnableContext_Thread**. However, finding those only in SM accelerated binary of Quake 4 and renderer threading binary of ETQW makes me suspect...
I managed to compile libSDL-1.2.so.0 but as **SDL_GL_DisableContext** and **SDL_GL_EnableContext_Thread** functions aren't available I am unable to use threaded renderer which results poor framerate. Is it possible to port those...
Thanks for the update! Vanilla game works okay with a minor issue but in case of switching to a mod, the game segfaults. - **Makefile** is edited to make the...
Is there any development regarding the issue? Is more information required?
The last commit (c963491) seems to fix the "unable to restart" issue. Thank you! However, backspace button still doesn't function with SDLCL. Please let me know if additional data required.
Yes, (2d3cc73) has resolved the backspace problem. Thank you! It looks like ETQW is now fully supported. As you are looking forward to implement "proper initialization and deinitialization", I leave...
As I have just discovered, ETQW shows black screen if following options are changed; - Aspect Ratio and Resolution in Settings >Simple > Video - Texture Quality in Settings >...
Any development on the latest issue? https://github.com/MrAlert/sdlcl/issues/14#issuecomment-388630899
Further information regarding https://github.com/MrAlert/sdlcl/issues/14#issuecomment-388630899; Switching between fullscreen and windowed mode in the game also results black screen. Using or not using **r_useSDLModes** doesn't make a difference.
As @MrAlert is back, let me kindly bump following black screen issue; https://github.com/MrAlert/sdlcl/issues/14#issuecomment-388630899