Ricardo Buring
Ricardo Buring
@evanrinehart From a brief test it looks like this PR still fixes a bug. I think the method `get_contact_velocity_at_position` should be renamed `get_contact_local_velocity_at_position`, so that we have all the `get_contact_local_*`...
Thanks @tgift, the changes look great now. Could you just amend the commit *message* (using `git commit --amend`) to be a bit more concise? Only information about the final version...
Could you please explain why this solution is better than https://github.com/godotengine/godot/pull/63425? :)
I cherry-picked all the later changes from the `3.x` branch, so after some testing this should be good to merge.
This is using nauty's internal dense format, described in [nauty and Traces User’s Guide (Version 2.8.6)](https://pallini.di.uniroma1.it/nug28.pdf) section 3. Here's a hacky way to get a graph out of it: ```python...
To give an update on this, at https://gitlab.inria.fr/ricardo-thomas.buring/d-finite-fun I am working on generic implementations of Newton iteration and divide-and-conquer for first-order systems (to obtain a basis of solutions), that I...
Here is a proposal for a *part* of the "high-level" API, biased by what I'm working on. I would welcome some feedback on this, what you would change/rename/remove/add, if anything...
@skyace65 I would remove all of it for 4.3 for simplicity. Also there is no `get_global_transform_interpolated` or interpolation of 2D particles in 4.3. We can add back the camera example...
I would really remove all details about 3D, since nothing is merged on that front. Minimal docs are fine to start with. I'll be glad to update the docs for...
Running the above 1000000000000000000000000000000000000000420217 example with ```diff diff --git a/src/qsieve.h b/src/qsieve.h index 68ab9cd52..680cc32be 100644 --- a/src/qsieve.h +++ b/src/qsieve.h @@ -27,7 +27,7 @@ extern "C" { /* Windows systems may define...