Ricardo Buring

Results 51 comments of Ricardo Buring

My point was if there are at most `2147483648` indices then a square heightmap (with two triangles for each square face) can have at most `sqrt(2147483648/2) = 32768` squares along...

Correct me if I'm wrong, but if this feature proposal had an associated [Godot Improvement Proposal](https://github.com/godotengine/godot-proposals), then the answer to > If this enhancement will not be used often, can...

The empty inside would be consistent with `ConcavePolygonShape2D`.

Here is the MRP ported to GDScript (i.e. more minimal): [GodotParallax2DInterpolation.zip](https://github.com/godotengine/godot/files/15232872/GodotParallax2DInterpolation.zip) I haven't found the source of the bug yet.

The bug is in `Camera2D`'s `_update_scroll` here: https://github.com/godotengine/godot/blob/17a81260cb92a321a0d752e369ef911055178c7b/scene/2d/camera_2d.cpp#L57-L71 Without interpolation, the value of `camera_screen_center` is current, as it was updated by `get_camera_transform()`. With interpolation, the value of `camera_screen_center` is stale,...

Introduced by https://github.com/godotengine/godot/pull/37760, cc @KoBeWi. I do like the way it works for a single rectangle, I wonder how we could preserve this functionality while still fixing this bug.

Thanks for the clear minimal reproduction project. The flow of the physics code is the following: the physics simulation `GodotStep3D::step` calls `GodotBodyPair3D::setup` for the `(capsule, floor)` pair, which calls `GodotCollisionSolver3D::solve_static`...

@Zireael07 It does work in this case, i.e. when enabled in the above minimal reproduction project. Enabling it should be the correct solution to this issue. CCD seems to have...

Tunneling at low FPS (regardless of proximity to the edge) is also expected, because at high enough speed the capsule won't even intersect the face during *any* of the (few)...

@Gamepro5 Generating a trimesh collision shape for the unscaled mesh and scaling it up (especially 200x as in your case) probably creates artifacts like seams between the faces (it would...