godot_box2d
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Update to work with latest Godot 4.0
These are the minimal changes to make the module compile with the latest Godot 4.0.
Feedback and testing is welcome.
I noticed that Godot replaced the HashMap
implementation, and godot_box2d
at some points depends on the ordering of elements in a HashMap
; I don't know if this requires any changes on the godot_box2d
side.
I cherry-picked all the later changes from the 3.x
branch, so after some testing this should be good to merge.