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Update to work with latest Godot 4.0

Open rburing opened this issue 1 year ago • 1 comments

These are the minimal changes to make the module compile with the latest Godot 4.0.

Feedback and testing is welcome.

I noticed that Godot replaced the HashMap implementation, and godot_box2d at some points depends on the ordering of elements in a HashMap; I don't know if this requires any changes on the godot_box2d side.

rburing avatar Apr 03 '23 10:04 rburing

I cherry-picked all the later changes from the 3.x branch, so after some testing this should be good to merge.

rburing avatar Apr 17 '23 16:04 rburing