Raul Santos

Results 182 comments of Raul Santos

> The crypto jar file will also need to be copied to the build directory after it's downloaded. Alternatively if you know the path where it'll be downloaded, then `app/build.gradle`...

Can anyone still reproduce this issue in [Godot 4.3 dev 6](https://godotengine.org/article/dev-snapshot-godot-4-3-dev-6/) or greater?

Thanks for the report, I'll close it to consolidate in https://github.com/godotengine/godot/issues/84559 because I think they're the same issue. Currently .NET Android exports use the `linux-bionic` runtime identifier which doesn't support...

@zaevi Interesting, it doesn't throw in Linux so I didn't notice. Should be fixed now.

@paulloz Thanks, I can reproduce following the steps in the video. I'm having the same behavior in 4.2.1-stable. The inspector plugin does not seem to be called at all when...

> You are right about the inspector plugin, but the exports themselves should appear after a build. They currently do on `master` Oh, you are right. I feel like I...

> Is it possible to somehow refactor the reloading logic to ensure this editor reserialization call comes after a complete iteration of `to_reload`s? That sounds like it require drastic changes...

I find it odd that it's complaining about a hash change only in those methods though, I only changed the default value of a StringName parameter like in all the...

Thanks for testing, I haven't been able to reproduce the error you mention but it doesn't sound surprising. It seems, since we are no longer disposing the scripts, some may...

Let's go with https://github.com/godotengine/godot/pull/83670 then, I think it's safer and we're too close to the 4.2 release. This PR may be the better solution long-term, but I think it needs...