Raul Santos

Results 182 comments of Raul Santos

> Is it safe to make the assumption that they're not needed in non-editor builds? I don't think so. For example, `PackedScene` uses the hints to determine how to deserialize...

You should be getting an error like: ``` ERROR: This function in this node (Label) can only be accessed from either the main thread or a thread group. Use call_deferred()...

As explained by the note below the example code: > Callables **must** be called with the `call` method. You cannot use the `()` operator directly. This behavior is implemented to...

The example is trying to show you how to use Callables. To that end, the example contains a method `map` that has a parameter `function` of type Callable. ```gdscript func...

There's definetely a need for a documentation page that explains asynchronous programming in the context of Godot. I feel like it's a complicated topic though, so I think it deserves...

When I implemented the C# attribute the default was `reliable`, at least according to the PR that added the GDScript annotation (which is what I used as reference): - https://github.com/godotengine/godot/pull/49882....

Thanks for the suggestion! A recent PR (https://github.com/godotengine/godot-docs/pull/8851) added a note to that documentation page, you can see it in the latest version of the documentation: https://docs.godotengine.org/en/latest/tutorials/editor/external_editor.html

Sorry this has kinda slipped through. This has now been fixed by https://github.com/godotengine/godot-docs/pull/7352, so I'm going to close this. Still, thanks for contributing!

I wasn't sure it was necessary since we already mention that C# uses PascalCase, and IntelliSense should already suggest the right type name anyway. But yeah they can be added.

> How to remove such a lambda bind from the signal after it was added? Do you mean disconnect the lambda from the event? It works like it does in...