Raul Santos
Raul Santos
Backports #58721 to 3.x (except for adding support for `[theme_item]` since it doesn't exist in 3.x). - Fix references to global constants and members of `@GlobalScope` - Log errors for...
_This only applies to 3.x, in 4.0 these attributes were replaced with a new RPC attribute in #62805_ Documents all the C# RPC attributes (I also moved them a bit...
- The `.mono` folder was moved to `.godot/mono` (https://github.com/godotengine/godot/pull/38704) - The `--remote-debug` argument now requires the protocol (https://github.com/godotengine/godot/pull/37099) - The `-q` argument has been repurposed, now `--quit` should be used...
- Follow up to https://github.com/godotengine/godot/pull/65271 - Adds using statements to C# examples to ensure the resources are freed after usage - Adds explanation about the importance of disposing the FileAccess...
- Add warning about C# plugins not reloaded when they are not tools - Add `[Tool]` attribute to plugin scripts in examples so they are not lost on reload (see...
Add support for generic Godot collections to `ConvertManagedObjectToVariant`. - Fixes https://github.com/godotengine/godot/issues/65883
- Equivalent of #67031 for **3.x** that avoids breaking compatibility. - Deprecated `Length` in favor of the `string.Length` property. - Deprecated `Insert` in favor of the existing instance method with...
Renamed C# types and members to use PascalCase and follow .NET naming conventions. For now I've applied the naming conventions to everything but we may want to hardcode some exceptions....
Implementation was interchanged. - Fixes https://github.com/godotengine/godot/issues/72321.
- Add `Skew` property to `Transform2D`. - Added to Core in https://github.com/godotengine/godot/pull/38394. - Exposed to GDScript in https://github.com/godotengine/godot/pull/52398. - Fix `InterpolateWith` in `Transform2D` to support skewed transforms. - Follow up...