Raul Santos

Results 182 comments of Raul Santos

The Godot editor and the extension's build task should work and there should be no need for a clean task. A clean task would also prevent incremental builds. If a...

Yes I meant running it on every build would prevent incremental builds. I feel like this is unrelated to Godot and the C# extension would be a better fit to...

I tried to reproduce this in GDScript. Here's the ported MRP for your convenience: [TestGameGD.zip](https://github.com/godotengine/godot/files/9992137/TestGameGD.zip) I'm getting a segmentation fault in Linux when closing the game caused by freeing a...

I can reproduce it in beta 3 but not in beta 4, so it seems like it was fixed by https://github.com/godotengine/godot/pull/67987.

Godot should also be looking at the location of the dotnet executable in `PATH` but I'm not seeing it in the error. Can you check if `/home/zekiah/dotnet` is in the...

@Anixias Would you be able to open the game from a terminal with the `--verbose` flag? It may contain more useful information to help us figure out what went wrong....

> Even if we could figure out more specifically where the problem lies, having to rewrite the reproducer in GDScript could potentially be impossible if the problem is being caused...

~~To build with debug symbols use the `debug_symbols=yes` argument in the SCons command.~~ ~~I believe the docs about compiling may not have been updated for 4.0 yet, take a look...

AFAIK the macro is just a compile-time replacement so it should be the same, also feel free to make any modifications you need if they help you debug the issue...

> I have the strong suspicion that this is caused because Godot is trying to load the wrong architecture type of the dll(s) I think so too. Do you have...