Ranieri Althoff
Ranieri Althoff
@peonso you can use a custom spell script to have a variable value of speed change in a monster. Lots of monsters already use custom spells for, for example, skill...
@Znote it's working. `There is a $205 open bounty on this issue. Add to the bounty at Bountysource.`
It was removed because it added a lot of complexity supporting multiple database backends - while queries are mostly interchangeable, connection, pooling, etc is not, especially since SQLite is embedded....
@gesior you're right about that, SQLite is not suitable for multiple clients. Unless we make the server also act as a database server, with some public APIs, it is not...
Please fill the issue template properly. It's not meant to be ignored.
> I'm very noob to Github, bare with me, you fixed it or is there anything for me to redo? Ideally you would create a new issue and not erase...
Probably, but this was also running a modified version of the repo, `SPDLOG_INFO` is not present there at that point in time https://github.com/otland/forgottenserver/blob/474b959f8bae491afe10d2e7fa4919722e594ce3/src/rsa.cpp
> only apply diffs on save Wouldn't SQL `REPLACE` do that for us?
@degolaot no, this issue is not trivially to solve. Apart from `REPLACE`ing queries instead of inserting, we could lazy load items from inbox/depot. Instead of loading the entirety of the...
No, the only viable solution I see is doing like Tibia: no talkactions for houses.