ramsestom
ramsestom
I checked and my project-specific code is also unobfuscated in the bundle. Actually I am not sure that the rn-cli.config.js file is correctly checked by the packager because there seems...
Just tried with Lime and it is crashing. Don't know if it is a lime or a babylonHx issue but I won't have time to investigate any further for now...
OK thanks. I tried with the fixed code on my side and I have the same result as you (the rendering is the one expected. Same as with babylonjs). So...
OK well I understand. However, developing another 2D API for haxe seems a bit counter productive for me. I mean openfl already have a community, is actively developed and debugged...
I see you recently added 2D content to BHx. That's great work! I would probably try to port the mini 3D game I had started with openfl and BHx to...
Sure. Here is the archive (zip) of the complete sample so you can reproduce the error on your side: http://dl.free.fr/kViHh05Hp You need to have the haxeflixel lib installed to test...
Where you able to reproduce the bug on your side?
Well your mail blocked the .zip file. That's why I used an upload site... Just press on the link in my previous message and then on the "Valider et télécharger...
I think it would be sad to drop BabylonHX now that it is pretty much usable... I don't know what Three can bring that Babylon can't so I am not...
Ok thanks. autocompletion on flashdevelopp did not propose me getRGBAPixels for openfl.display.BitmapData so I thought openfl BitmapData did not have the getRGBAPixels function ;) (wich was my issue to completely...