ramsestom
ramsestom
No. it has no 2d content. it is only the CSGDemo scene. Here is my main openfl class: package; import openfl.display.Bitmap; import openfl.display.BitmapData; import openfl.display.Sprite; import openfl.Assets; import openfl.text.TextField; import...
Ok. I tested with and without the -Dlegacy flag. And the result is the same as with my code, it works with openfl 3 but do not work with legacy...
I need legacy because haxeflixel only works with openfl legacy for now (many things are not implemented yet in openfl 3 or are bugged whereas openfl legacy is "completely" mature)....
One thing really stange I just noticed. When compiled without the -dlegacy flag, my android app only trace the engine start message (BabylonHx - Cross-Platform 3D Engine | 2015 |...
If you compile with the -Dnext flag, then you use openfl 3 and not openfl legacy. This is why it works probably. The problem is that, currently, if you use...
The sharedobject is not the only concern and there were many issues when using openfl "next" with haxeflixel untill recently. I don't know if everything as been fixed with the...
When you said the openfl sample was working with openfl legacy, did you tested it on android or on windows? Because I just tested it on windows and it is...
@vujadin: Can you share your haxeflixel sample source?
Thanks
Your problem might be related to the way openfl store alpha values in bitmapdata... `All pixels in a BitmapData object are stored as premultiplied color values. A premultiplied image pixel...