Ramon Bernardo
Ramon Bernardo
Looks good!
This was fixed with, no? ``` auto min_y = centerPos.y + minRangeY; auto min_x = centerPos.x + minRangeX; auto max_y = centerPos.y + maxRangeY; auto max_x = centerPos.x + maxRangeX;...
Dont forget `getSpectators` in ``` data/lib/compat/compat.lua data/actions/scripts/other/die.lua ``` EDIT I liked `MULTI_FLOOR`, `SURFACE_FLOOR`, `SAME_FLOOR`
> Move it to separate method in game class for example updateCreature(Creature*)? I like it, we can use in ``` luascript.cpp > luaCreatureSetMaster() monster.cpp > setName() ```
Simplest solution. Good! > @Zbizu > the id pool is big enough to run the server for several months without restarting, even on high exp ue spam server the pool...
> https://github.com/otland/forgottenserver/blob/master/src/monster.cpp#L98-L101 (There appears to be a typo here too, I believe the last param should be maxClientViewportY + 1) If changed to Y, it will be easier to run...
@alice-i-cecile thanks, its works! ```rust use bevy::prelude::*; #[derive(Component, Reflect, Default)] struct Position; #[derive(Event, Reflect, Default)] struct MoveEvent; #[derive(Resource, Reflect, Default)] struct Houses; fn main() { App::new() // Position .register_type::() //...
@omarcopires I added both pvp systems. with "new" and "old" mode. 
@MillhioreBT I liked repeat