Rafał Harabień
Rafał Harabień
> I really dislike pistol and precision rifle spam so this PR is great. But I have a couple thoughts: This PR does not add this. Server-side fire rate limit...
I was having the same problem. From my understanding, the problem is a result of how Apache HTTP Client embedded in Wiremock (I was using standalone variant) handles upgrade headers....
Very nice, I didn't know this file exists. I wish I knew before I started reformatting the old one because it took some time. New one seems to be more...
> Events should be in there, based on a quick expansion of all the sections: Well, I've seen those sections, but for me they render as empty. Are they non...
I think we can have both although it would be better to merge them somehow, but I am sure that requires quite a lot of work/time. Anyway, have you looked...
I've added the merged help file to the repo. I've compressed all images as JPEGs with 30% quality, which is bit low, but I think acceptable. Thanks to this resulting...
Add the ability to adjust the baton battery charge consumption and the flamethrower tank consumption
You mean to make it configurable in mods by changing it in tbl files? I'm pretty sure it is already possible by changing weapons.tbl
I don't think it's a bug in `rapier`. I think the problem are two sources of truth. Character controller uses groups filter from `KinematicCharacterController` component and normal collision solving uses...
From what I know spectate mode uses "eye" prop point position, not a "fixed height", so theoretically it should work. I guess video would help
I think displaying RFL version should be a separate thing - you don't even mention it in changelog. But I also think it is not needed. All user maps have...