arcade
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Easy to use Python library for creating 2D arcade games.
See https://discord.com/channels/458662222697070613/1254980545780125776 for some additional context. # The Section Docs are Misleading, Confusing and Sparse - The purpose of sections is not really described in detail anywhere. - I would...
## Bug Report **TL;DR:** There are multiple re-defined variables in `resources/__init__.py`: See https://github.com/pythonarcade/arcade/compare/development...pushfoo:arcade:7a1b28fa1975224c99997d6811a991cd6c90f323 I didn't PR those changes yet because this may be a result of `util/make_resources_init.py` going awry. It...
As far as I know pyglet do support content scaling on windows now. We should enable this by default. I recently got a laptop with a 4k screen and the...
While using the latest version: https://github.com/pythonarcade/arcade/releases/tag/3.0.0-dev.33, it seems that rendering pixel-perfect images draws the border pixels in half? My code is: ```python import arcade class MyGame(arcade.Window): def __init__(self): super().__init__(800, 800)...
Pixelated / nearest interpolation with scaling causes pixels on the edges to not be properly rendered. We need to do the offsets in the shader and tweak that using a...
So basically what is happening is that if the initial screen size is small (i don’t know how small) and u try to maximise it via the button on top...
Finished an initial draft for the full event loop docs.
I would like to untie arcade and sections, we have a lot of discussions about Sections in general, this PR would ease the path, what ever we decide later.
* Fix #2253 by hardcoding a horizontal edge case (Ty @FengchiW !) * Split up some tests * Partial smoke test tool for collisions Unless there's a good reason to...
Ideally we should have: * Higher level update notes in docs. This would also work as a general migration guide. * Complete list of changes in a changelog in the...