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🐍🎮 pygame - Community Edition is a FOSS Python library for multimedia applications (like games). Built on top of the excellent SDL library.

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This PR adds `draw.aapolygon` function, with filled option. It was not possible to overlap `draw.poylgon` and `draw.aalines` without issues: function `draw_fillpoly` sometimes draws polygon slightly larger, and those fully opaque...

New API
draw

The Ru-version of the README, and links to ru.rst have also been added.

docs

This is an attempt at simplifying the steps a pygame-ce dev has to do to get out a complete working change that passes our CI. Some goals - help new...

Implementation of #1242 according to MyreMylar name proposal. While I'm bringing this feature to a potential release, what's your opinion on ``rel_centerx`` and ``rel_centery`` ? Closes #1242 . Tests +...

New API
rect

- `colordict` and `sysfont` are actually public modules, so they are now typed. - `PowerState` class has now been moved to `typing.py`, so that it can be resolved at the...

type hints

Hello everyone, Proud to propose you a first version of the ``pygame.Music`` object after days of work. Tasks not finished yet : - [ ] Reduce the need for SDL_Mixer...

New API
mixer.music

# **Issue №2427 opened by *[onpon4](https://github.com/onpon4)* at 2020-12-28 23:44:45** Tested with Pygame 2.0.1, built from source, on Debian 10 "Buster" with this example: [test.zip](https://github.com/pygame/pygame/files/5749109/test.zip) Steps to reproduce: 1. Run test.py....

docs
display

# **Issue №2316 opened by *[illume](https://github.com/illume)* at 2020-11-11 07:58:21** WIP: this issue is a work in progress. The display.set_mode function is too complex. See [Complexity of C code](https://github.com/pygame/pygame/issues/1322) issue on...

Code quality/robustness
display

It's that time of the year again, this is the deps update PR of 2024. Most of the dependency updates are straightforward, the only non-trivial changes here are change in...

dependencies
build

Hello, Recently, you have introduced ``wraplength`` for fonts when rendering with ``pygame.font.Font.render``. That's why, we should have a ``wraplength`` parameter for ``pygame.font.Font.size`` so it gives us the right height. Something...

font