pygame-ce
pygame-ce copied to clipboard
🐍🎮 pygame - Community Edition is a FOSS Python library for multimedia applications (like games). Built on top of the excellent SDL library.
These functions must be implemented to `pygame.draw` module in order to deprecate `pygame.gfxdraw` module: - [X] #2800 - [X] thickness - [X] filled - [X] draw.aaline - [x] #3191 -...
It would be useful to have the AdvancedMAME Scale3x and Scale4x algorithms in Addition to Scale2x which is already available in pygame.transform EDIT: Scale4x is just Scale2x applied twice lol
This PR officially deprecates the gfxdraw module, but the functionality is intact. We can remove gfxdraw in pygame-3 or later. The following features must be added for this PR to...
Fixes #2894 Notes ~(mostly to self)~: - Should ``pygame.base.get_warnings_filter``/``pygame.base.set_warnings_filter`` be public API (likely not)? - Current idea of warning priorities (can be changed): - 0 is the most impactful -...
# **Issue №1312 opened by *[illume](https://github.com/illume)* at 2019-09-17 09:16:06** Doing a test run with an address sanitizer apparently helps to detect various types of bugs. > [AddressSanitizer](https://clang.llvm.org/docs/AddressSanitizer.html) is a fast...
# **Issue №718 opened by *[illume](https://github.com/illume)* at 2019-01-06 07:47:00** There are various python and pygame on web browser projects. - pyodide https://github.com/iodide-project/pyodide is a emscripten WASM compiled python scientific stack....
Hopefully fixes #2991. I suspect that there's a lot I missed, so @robertpfeiffer @ankith26 @Starbuck5 please take a long look at these changes. I haven't found a reliable way we...
# **Issue №3411 opened by *[illume](https://github.com/illume)* at 2022-08-20 09:42:17** I want to accept a "# FFF" or a (255,255,255) or a Color('white') or a 'white'. Can I do this somehow...
This PR tries to make code more compact, legible and not dependant on SDL versions. Not completely sure this will work though.
As seen on the picture bellow, there is a problem with draw.aalines.  This is happening because draw.aalines require each aaline to be drawn 1px shorter (in some cases 2px...