ptitSeb
ptitSeb
Ok, I'll see what I can do.
Nope, I haven't tried to port it on the Pandora yet... I watched the video.. Seems to me this is just some Z-fighting issue. Maybe the depth buffer has an...
Also, I think there is an issue with the stone walls of this castle. I don't think this is how there are supposed to be. There are way too dark,...
Well, that white line is simple the 2 sides taht are not perfectly aligned. Not sure it's a bug anywere. Just an issue with the game assets themself. (I really...
Well, if there are some bottleneck inside gl4es, I'm always interrested in knowing them so I can try to remove them. Now, RTCW reborn is somehow a different engine than...
Problem I see with that sample is that it doesn't purge GL error before setting the glMatrix... So if there was some error durring SDL2 init, it will exit with...
I have no idea! You need to track the error yourself.
Yeah, I tested it on the Pandora, with latest GL4ES, and it worked fine, no error on my side. So yeah, sorry, it's on AmigaOS side.
Can you do a Screenshot? Or do an api-trace capture (an OpenGL capture, not GLES capture). What you can try is : `LIBGL_MIPMAP=3` to disable mipmap and also `LIBGL_SHRINK=11` in...
Ah, that probably means you are running out of memory, and the texture doesn't load correctly. You can either reduce the size of the texture in your game (via some...