ptitSeb

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I think I fixed an error happening in glDrawRangeElements not long ago.

Are you sure? I don't seen any link between that commit and the logs you put on pastbin. Also, are the logs full? The converted shader seems clearly truncated in...

not abandoned. Just going slow.

> Also, I have a question.Does gl4es handle rgba16161616F? Nope. 16F float are barely handled (there is code in gl4es, but not much tested)

I don't know what you are trying to do: where is gl4es here: inside qemu vm or outside?

Not sure about you shema: gl4es should run outside of Qemu, in your host system, trnslating VirGL call to GLES2.

But what I don't know is what kind of OpenGL context VirGL expect. Does 2.1 is enough? Also, how VirGL opengl OpenGL library? using dlopen I guess. Try maybe to...

Oh, that's odd. I'll try to take a look at this in the next few days.