ptitSeb
ptitSeb
To automatically have LIBGL_NPOT = 2, the GLES2 driver needs to expose either `GL_ARB_texture_non_power_of_two` or `GL_OES_texture_npot`, and I suppose AmigaOS2 driver have this ability, so maybe it's something that Daniel...
Oh, mmm, strange, I'll check if I haven't some mystake somewhere...
I guess this is an AmigaOS4 specific one than! The Hardware test is supposed to come before the handling of `LIBGL_NPOT` env. var., but I suppose on the Amiga it's...
Well, "Instancing" is not supported on hardware yet with gl4es. I know what I have to do for that, but I need to do it. I'll try to it soon...
I have pushed the change, it should be fine now. The "Exposing NPOT" bla bla message wont appear, it only does when using `LIBGL_NPOT` to force things. Maybe I'll change...
Yes, ARB function are implemented (if you mean the old-style Assembly like shader language). It's not 100% tested, so you can expact some bugs here and there.... Also, on your...
Can you check that your hardware support `GL_EXT_draw_instanced` extension in GLES2? I'll probably try to use that one when I'll implement hardware support for instancing.
Mmmm, so the GLES2 extension is pretty rare :( And GLES3 is a lot of work. So, not sure how I will progress in this. Anyway, I have a few...
Thanks for the back trace, not sure I can do much with it, but I'll check. You are using latest gl4es sources right? (Note that gl4es doesn't support sRGB texture...
Yes, that can be the reason. Use "LIBGL_LOGSHADERERROR=1" to get detail on the shader compile error.