Black squares
Hello , I am trying to use gl4es to run one of my game on ARM, but I am getting black squares all over the window. The squares are blinking and some of them take a fairly big portion of the window. I say black squares but it look more like chunks of textures that do not render. Also I am having very low FPS.
Can you do a Screenshot? Or do an api-trace capture (an OpenGL capture, not GLES capture).
What you can try is :
LIBGL_MIPMAP=3 to disable mipmap and also LIBGL_SHRINK=11 in case the texure loaded is to big for the GLES hardware.
I tried LIBGL_MIPMAP=3 and LIBGL_SHRINK=11 without success. Reducing the resolution of the game fix the problem but it is not optimal. My board is the Tritium board by Libre Computer (Allwinner H5 + Mali-450). I had better results with the raspberry pi 3 using gl4es.
Ah, that probably means you are running out of memory, and the texture doesn't load correctly. You can either reduce the size of the texture in your game (via some options) or use one of the LIBGL_SHRINK value to let gl4es reduce the texture automatically.
Can this ticket be closed?