gl4es
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Crashes with gl4es
DEBUG : #00 pc 00060b12 /data/app/com.valvesoftware.source-eRZ56_NaIxgEeMkor7x8gg==/lib/arm/libgl4es.so (copy_gl_array_texcoord+1906) 10-14 22:29:58.461 12749 12749 F DEBUG : #01 pc 00066c8f /data/app/com.valvesoftware.source-eRZ56_NaIxgEeMkor7x8gg==/lib/arm/libgl4es.so (copy_gl_pointer_color+58) 10-14 22:29:58.461 12749 12749 F DEBUG : #02 pc 00072d77 /data/app/com.valvesoftware.source-eRZ56_NaIxgEeMkor7x8gg==/lib/arm/libgl4es.so (arrays_to_renderlist+1782) 10-14 22:29:58.461 12749 12749 F DEBUG : #03 pc 00073f63 /data/app/com.valvesoftware.source-eRZ56_NaIxgEeMkor7x8gg==/lib/arm/libgl4es.so (gl4es_glDrawRangeElements+990)
Thanks for the back trace, not sure I can do much with it, but I'll check. You are using latest gl4es sources right? (Note that gl4es doesn't support sRGB texture for now, so your source game may be too dark)
We're using old version of gl4es, because the latest version gives us a black screen
ERROR: 0:4: '' : GLSL compile error: Extension directives must occur before any non-preprocessor tokens. This can be reason of black screen?
Yes, that can be the reason. Use "LIBGL_LOGSHADERERROR=1" to get detail on the shader compile error.
I think I fixed an error happening in glDrawRangeElements not long ago.
https://pastebin.com/4s0we8k5 One of them
@ptitSeb Black screen probably caused by f10c86b2941650cffbd0c1c2e383284184506c66
Yes,this commit cause black screen.
Are you sure? I don't seen any link between that commit and the logs you put on pastbin. Also, are the logs full? The converted shader seems clearly truncated in the log.
log.txt This is full log.I really don't know what I should find in the log.
Any progress? Also, I have a question.Does gl4es handle rgba16161616F?
Hm,is gl4es get abandoned?
not abandoned. Just going slow.
Also, I have a question.Does gl4es handle rgba16161616F?
Nope. 16F float are barely handled (there is code in gl4es, but not much tested)