Pascal Thomet

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Hum, this is not easy, since this key combination seems to be hardcoded in imgui.cpp, see https://github.com/ocornut/imgui/blob/master/imgui.cpp#L9057

Hello, This is a somewhat difficult subject. HelloImGui can include a specific mode for power save, which will reduce the FPS when not in use. It is based on a...

Note : it is likely that I will work on this subject in the near future in order to build a more consistent API for this.

Hi, The latest version includes support for FPS throttling. See https://github.com/pthom/hello_imgui/blob/master/src/hello_imgui/hello_imgui_api.md#runnerparams

Hello, Can you clarify what you mean by "main window" ? If by "main window", you mean the native window created by the backend (be it SDL, Glfw, or Qt);...

I understand the need. May be this would be a nice thing to implement, although it needs some more thinking (i.e how to store this in imgui.ini, how to handle...

Hi, Window position can be saved in the latest version. Autosize is also available. See: https://github.com/pthom/hello_imgui/blob/master/src/hello_imgui/hello_imgui_api.md#application-window-params

Sorry for not answering sooner. No ImGui in itself does not seem to support it.

> Nice work! Would be nice to have the ImGui Metal backend enabled as well. Thanks! I will have a look at metal. It's a bit complex, since it requires...

Another demo with Hello ImGui, showcasing [implot](https://github.com/epezent/implot) is available [here ](https://traineq.org/implot_demo/src/implot_demo.html) The source code for the demo is at: https://github.com/pthom/implot_demo It was introduced in [this issue](https://github.com/epezent/implot/issues/74)