Pascal Thomet

Results 197 comments of Pascal Thomet
trafficstars

Many thanks for your answer, and I would of course welcome your feedback!

Hello, Thanks for your answer! > Are you aware of the roadmap for docking in https://github.com/pyimgui/pyimgui/issues/259? I think the idea was to stay in sync with the main branch that...

Compilation to Wasm is under very active work now. The relevant branch is [wasm_experiment](https://github.com/samdauwe/BabylonCpp/tree/wasm_experiment). See the first two PR about this subject: * [PR1: initial port efforts](https://github.com/samdauwe/BabylonCpp/pull/63) * [PR2: first...

> > I did not look in full detail into all the changes that you made, but maybe we could target also OpenGL ES3.0 on desktop for better consistency with...

Some more details concerning your idea to switch to OpenGL ES 3.0. * Under emscripten, glad is ignored and actually glad.h is replaced by a dummy include [`external/glad_wasm_dummy/include/glad/glad.h`](https://github.com/samdauwe/BabylonCpp/blob/wasm_experiment/external/glad_wasm_dummy/include/glad/glad.h) that shouid...

Hello Sam, This is very good news! --- I started to work on the merge of the two branches , see the [wasm_v4 branch](https://github.com/pthom/BabylonCpp/tree/wasm_v4); but it is not that easy,...

> Hmmm, so by using OpenGL ES we are getting issues on Linux VM and MacOS that we were not getting before. Yes, for the moment, I cannot work with...

> related to the asynchronous file loading issue, BabylonJS has an asset manager which I did not port yet. I do not think this would help in my current issues....

A small update concerning macos + angle. Angle helps a little under macOS. Without Angle, `dlopen(libEGL)` failed directly. With Angle it works, but there is a subsquent failure in a...

Hello, I reverted all my changes to gtlf, and added [this hack](https://github.com/samdauwe/BabylonCpp/pull/66/commits/395510eaa3710b51afbdc45d779b3d21527538bb) which forces gltf to load synchronously. Gltf now works again in desktop mode; but I doubt an easy...