Pascal Thomet
Pascal Thomet
> Very nice work for rapid C++ GUI developments. I think a Vulkan backend can be useful since it can run on all platforms including the macOS with MoltenVK. Thanks!...
> You've done a great job with the cross platform scaffolding and I'm curious if you plan to add any other components like notifications, screen rotation, camera access, or audio....
I actually think the same about camera and gyro access: a separate repo is a better idea. I think I will create an external project that would allow camera and...
> desktop: SDL opengl: > issue: can't build with SDL2::SDL2-static > my workaround: build with SDL2::SDL2 Out of curiosity, how did you install SDL? Vcpkg, global install, subrepo? The code...
[BabylonCpp](https://github.com/samdauwe/BabylonCpp) - a C++ port of [Babylon.js](https://www.babylonjs.com/) - is a 3D game engine, still in under heavy development, whose GUI is based on Dear ImGui. It includes a graphical inspector...
This might close https://github.com/boostorg/hana/issues/410
Hi, Thanks for your answer! > It would be cool to normalize the output eventually, but maybe that is a bridge too far for this library. Well, I am working...
Well it seems that there is an issue with the CI and travis : my last commit ("ping travis" : https://github.com/boostorg/hana/pull/432/commits/37ab0dd4a45f2fdec9657a9acae0efff80e68e40) succeeds on my fork (see https://travis-ci.org/pthom/hana/builds/471039901), but was not...
@xqms : thanks for your input! I do not have much time this sunday on this subject. I may have some time at the beginning of the week. Some questions...
@xqms : please refer to the [gcc_sandbox branch](https://github.com/pthom/pretty_function_sandbox/tree/gcc_sandbox) on the sandbox repo : I made some adaptations in order to make it easy for you to work with it. Here,...