Pascal Thomet
Pascal Thomet
> On linux calling glDebugMessageCallback causes linker errors since GLAD lib is located both in ImmVision and HelloImGui. This is solved with [this commit](https://github.com/pthom/imgui_bundle/commit/58315e2dede62b022ae5a9ecb8f543b7b4c1ee36#diff-93593f0c350d115f3cd91e49afddf938164daee8d2240628d25ba42809d08646L1) which changes the way glad is...
Please please, when submitting issues, do include a [minimal reproducible example](https://stackoverflow.com/help/minimal-reproducible-example). I had to do it for you in this case: ```cpp #include "imgui.h" #include "hello_imgui/hello_imgui.h" #include "immapp/immapp.h" #include "hello_imgui/hello_imgui_include_opengl.h"...
Concerning your issue where glDebugMessageCallback is not available, you may have to regenerate the glad bindings: https://glad.dav1d.de/ .. and activate the required debug extension and place them in hello_imgui/external/OpenGL_Loaders/glad
Closing for lack of activity
Hi, The reason for this is that the C++ side of the library depends on glfw's dll (which is in the bundle folder), and there is no easy way to...
Hello Anthony, Many thanks for your email, I will answer you in the following days (and I also have another new promising project which I would like you to look...
Since it is working on my Windows Machine, could you try on another computer so that we can see whether it is related to a machine configuration? ---- In order...
> My secondary one is still not fixed from the darn CrowdStrike software fiasco… Oh, no!! Good luck :-)
> So I was able to get 2 of the student interns working with me to test it out on windows and they had the same issue of it hanging...
Ouch, ouch, ouch! I'm pretty sure we are hitting an issue with the Windows Github runner/ builders. The wheels that are compiled with them are broken. If I compile the...