osu
osu copied to clipboard
rhythm is just a *click* away!
Stable already does double time/half time and flashlight, but lazer can probably have more mods to disable during replays (i.e. hard rock, hidden, etc.).
### Type Performance ### Bug description so, the game installed and launch normally, but is literally invisible. tho my computer thinks i'm ingame and i can hear clicking stuff with...
### Type Other ### Bug description I tried to play with mouse/keyboard on Android. This works fine. I then tried to play with a tablet, and while Android itself accepted...
Seems to only happen for osu!mania, but I think we probably want to consider a solution to this at a higher level. Sentry Issue: [OSU-4A](https://sentry.ppy.sh/organizations/ppy/issues/139/?referrer=github_integration) ``` System.ObjectDisposedException: Children cannot be...
### Type Other ### Bug description I was playing in Osu!Lazer, in multiplayer mode, in mania. I applied to some songs the 4K mod and when we hit play, the...
### Type Game behaviour ### Bug description As title. ### Screenshots or videos  It seems that its container only accounts for the text above for some reason, I don't...
This change will allow the player to skip through a break. The trigger for this is the same as the intro skipping (so the cutscene skip keybind) Video shows how...
Name will not tell readers much, but the example screenshot below should. 
RFC. PRing very early to see if this'll even stick as a UI concept & code execution. https://github.com/ppy/osu/assets/20418176/13ec07af-7c6a-4ad3-a1bf-9eebbe34eea9 I'm gonna let the video above speak for itself as to what...
This addresses issue #25877 Originally when popping in, the ReplayPlayer was loaded first (if previous screen was MainMenu), and afterwards the SkinEditor component was loaded asynchronously. However, if the ReplayPlayer...