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rhythm is just a *click* away!

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Stable already does double time/half time and flashlight, but lazer can probably have more mods to disable during replays (i.e. hard rock, hidden, etc.).

area:replay
priority:3

### Type Performance ### Bug description so, the game installed and launch normally, but is literally invisible. tho my computer thinks i'm ingame and i can hear clicking stuff with...

platform:windows

### Type Other ### Bug description I tried to play with mouse/keyboard on Android. This works fine. I then tried to play with a tablet, and while Android itself accepted...

type:input
platform:android

Seems to only happen for osu!mania, but I think we probably want to consider a solution to this at a higher level. Sentry Issue: [OSU-4A](https://sentry.ppy.sh/organizations/ppy/issues/139/?referrer=github_integration) ``` System.ObjectDisposedException: Children cannot be...

type:reliability
priority:1

### Type Other ### Bug description I was playing in Osu!Lazer, in multiplayer mode, in mania. I applied to some songs the 4K mod and when we hit play, the...

ruleset:osu!mania
area:mods
type:UX
priority:2

### Type Game behaviour ### Bug description As title. ### Screenshots or videos ![changelog](https://user-images.githubusercontent.com/43073074/185798581-35672362-f8af-4a06-9af4-b061e597a566.gif) It seems that its container only accounts for the text above for some reason, I don't...

type:UI
area:overlay-changelog

This change will allow the player to skip through a break. The trigger for this is the same as the intro skipping (so the cutscene skip keybind) Video shows how...

size/M

Name will not tell readers much, but the example screenshot below should. ![osu_2023-12-27_23-29-31](https://github.com/ppy/osu/assets/20418176/63647fea-2f2a-4cc6-9ba5-ba3dfe581bcf)

area:main-menu
size/L

RFC. PRing very early to see if this'll even stick as a UI concept & code execution. https://github.com/ppy/osu/assets/20418176/13ec07af-7c6a-4ad3-a1bf-9eebbe34eea9 I'm gonna let the video above speak for itself as to what...

type:behavioural
area:settings
size/L
audio

This addresses issue #25877 Originally when popping in, the ReplayPlayer was loaded first (if previous screen was MainMenu), and afterwards the SkinEditor component was loaded asynchronously. However, if the ReplayPlayer...

size/S