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                                    https://github.com/Arisotura/melonDS/suites/6064158965/artifacts/209463486
DeSmuME has an async audio option. Works fine like 99% of the time. When it doesn't, you can just switch back to synchronous audio. It's a great option to have,...
It partially does. Streamed music and sound effects won't be sped up at all, while sequences will essentially just play at a higher BPM. This can have some side effects...
idk if nds-bootstrap counts, but it definitely doesn't seem to happen on my DSi with nds-bootstrap.
eh, I see games do flickering for fake transparency pretty often and it's noticeable enough
I had noticed that when loading a savestate there was a frame of messed up graphics. So, this is going to fix that?
Nope. Just tested. It's not working with the latest builds. This PR fixes it.
 Cannot reproduce with either the latest commit or the commit mentioned in the first post.
Can confirm that I am using Windows.
I feel like that'd just make things confusing. I think slider is the way to go.