Federico Ponchio
Federico Ponchio
The problems seems to be that nxs also adds colors for some obj, i am revising the rules for that. In the meanwhile adding -C options (do not save colors...
Hi Heng, the most probable reason is that Nexus is messing with buffers and textures. Usually Threejs binds textures and vertex buffers whenever something is rendered, it is possible however...
Hi Heng, the most probable reason is that Nexus is messing with buffers and textures. Usually Threejs binds textures and vertex buffers whenever something is rendered, it is possible however...
Not at the moment. There is a plan to develop nexus for Unity: the Corto lib has been ported to unity, and hopefully in a few months, also Nexus will...
Yep, I learned Unity, made some prelimiary tests (some performance issues to solve). Yes the code will be available on this page. Testing and feedback would be really appreciated!
A year has passed and the proposal is not still in three.js and still delayed... but I am watching it.
Actually the library is not attempting to download the whole dataset, it just downloads the part needed for the current viewpoint and a cache where data downloaded but not currently...
Actually the parameter to use for schedule a rendering when new nodes are available is onUpdate. I have updated onProgress though, and now fires at the same time and returns...
Sorry for the delay, missed this issue. ascandal: you cannot change a buffer which is not allocated. Simply add a dummy color attribute to the model (you will need to...
Hi, Meshlab complains about bad index (out of range of the vertices array). I am afraid this file has some problems too...