Federico Ponchio
Federico Ponchio
Yes, you can: nxsedit input.nxs -p output.ply You can extract not only the full resolution model but also a decimated model using: --size or --triangles or --last which just remove...
Could you send me the sample? Hard to tell what's going on. On Thu, Nov 26, 2020 at 11:13 AM 1156150793 wrote: > D:\Nexus_4.3\nxsbuild>nxsbuild.exe NDI.glb -o NDI.nxs > Reading NDI.glb...
Hi, thanks, infact I could drop Qt dependency also here. I will have a look at that code. thanks! On Fri, Feb 4, 2022 at 7:41 PM Piero Toffanin ***@***.***>...
Unfortunately not an easy task. I will consider this, it looks like a good suggestion.
I'm working on adding attributes, it's a bit complicated. How should simplification deal with attributes? We are merging 2 vertices into one with quadric simplification algorithm, what should be the...
I would first test if the models are suitable for the encoding, and in general I have no Unity experience, but I will gladly help.
Hi, right now nexus_three.js (in the master branch) or Nexus3D.js (in the threejsES6 branch) use the lowest resolution LOD for raycasting: the model can be pretty large, so traversing the...
Bruteforce raycasting in javascript a model with million of triangles is not a good solution. Luckily, Nexus has a hierarchical structure so that we could solve it with a few...
I already wrote the code for the approximate raycasting using the sphere hierarchy in C++. A few days should be enuogh. I'm afraid this is the only forum on nexus...
I have added a rough raycast implementation. (demoed in raycast.html).