nexus
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load data into (upcoming) three.js GLBufferAttribute
three.js will soon add a system for dynamically loading data into meshes: https://github.com/mrdoob/three.js/pull/13196
If nexus_three.js loaded data into the three.js gl buffer instead of doing its own thing, then we could take advantage of more three.js stuff. For example, we could use the raycaster that three.js meshes use and that would also solve #9.
A year has passed and the proposal is not still in three.js and still delayed... but I am watching it.