Federico Ponchio
Federico Ponchio
Hi, it's a bit hard to tell what's happening, could you send me the dataset? It might be that the textures are big and it might depend on the parametrization:...
Ciao, framebuffer complete seems related to the framebuffer being allocated by the graphic card, and you make a read just after having created the target. See here: https://learnopengl.com/Advanced-OpenGL/Framebuffers You might...
Hi, sorry for the delay (conferences and deadlines, in the meanwhile). The easiest solution would be just to use a different nxz for each mesh (and set an uniform id...
I can't really debug or test unity now. but I strongly suspect the problem is with the normals, not the UV: line 82 in https://github.com/cnr-isti-vclab/corto/blob/master/unity/CortoMeshLoader.cs seems a likely culprit: the...
Hi Gernot, it is not clear to me what is the rationale behind this change, could you explain?
I had a look at the code and found no plausible reason on why the destruction order should matter: the MeshLoader data is copied into Encoder (quantized actually). I made...
Hi ghost, i made some tests in apple with clang, but with no luck: I can't replicate the issue. Could you provide the model (and command line in case of...
Hi, there could be a lot of reasons for not being able to rebuild the packet sequence (corrupted file, proprietary codecs, bugs in my code...), If you wish, just send...
Hi Dark, just send me the files and I will have a look at it, so I can fix the segmentation fault, and maybe recover the files. Federico
I have no idea. Can't replicate the issue and Google doesn't help (seems a generic errors with a variety of possible reasons). If you only need to fix a video...