poisenbery

Results 78 comments of poisenbery

Can you share the card please? I'm curious about this.

managed to reproduce the error with a test character with a face 2. Face2 seems to have a different naming convention than Face 1. Because of this, it gets added...

@ghost573 Do you have python3 installed? Newer versions of blender only work with python3.

![Screenshot (368)](https://user-images.githubusercontent.com/78466408/146504225-cf3a95dc-3341-429e-827b-b168c20b4a01.png) POC of how to do it. I had to settle for this method because I can't seem to get the atlas thing to spit out the hair textures....

@FlailingFog @yuyuki Managed to edit the KK Shader blend file to add a cycles "converter" I had to change a couple of things for it to work: ![Screenshot (377)](https://user-images.githubusercontent.com/78466408/146575869-f6cdb5e8-88d1-44d6-ab96-78938991cc2e.png) This...

> KKBP Exporter Please post the source code. Illusion games are similar enough that they don't require too much work to port from game to game. I'm working on porting...

![Screenshot (792)](https://user-images.githubusercontent.com/78466408/180134020-94e67fb2-0d5f-4618-af35-71c5b59bd93e.png) If I separate both eyes into individial materials, I can then apply the numbers from the game to the eye, and it seems to work.

> The best we could do KK Plugin-wise, is to export all the outfits as separate .pmx files/folders in one go. That would be insanely useful. The "1 at a...

@MediaMoots It wasn't any specific cards, just a random issue. Unfortunately, I posted this before I knew about Pushup settings. The pushup settings are probably the nail in the coffin...

> What blender version? I tested on 3.0 and I believe the prior LTR to make sure it wasn't a 3.0 issue, so the same as @FlailingFog