KK-Blender-Porter-Pack
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the hair is an accessory,How to recognize baldness?
koikatsu ver: RX13 kkapi ver v1.33 blender v3.0 KKBP: 5.1.1(master)
In Koikatsu, the character's hair is made of accessories. But if you import it with a blender, you have to recognize it as bald, but it's recognized as hair. So if I designate the shoes as hair and put on a shader or texture, it's the same color as the koikatsu.
In conclusion, is there a way to designate hair as an accessory in KKBP or to recognize a character as bald without hair in KKBP?
The image below is a character model of Koikatsu.
The first image is when I separate it with your hair
The second image is when the shoes are separated by hair.
Can you share the card please? I'm curious about this.
This might be fixed in the latest master, if not, could you share the card please?