KK-Blender-Porter-Pack
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Collection of cards [Dunne] import with eyes off-centered
All cards from the same author seem to have the same problem. Can be fixed by manually changing mapping on each character, but that's not fun.
Some cards:
For some reason, #139 doesn't seem to fix it =/
If I separate both eyes into individial materials, I can then apply the numbers from the game to the eye, and it seems to work.
Makes sense, in KK the eyes have separate materials.
This is just something you have to manually do as getting these values from the game is a lot easier to do manually then it is to do with a mod. I’ve tried making a mod to print out all the material values to a text doc but it seems to either round the numbers or just not work at all
ok so update, my mod does actually work, and as media said, the eyes have separate materials, kind of. They both use the same material, but in the character structure there are 2 eye meshes, one for the left and one for the right. and with unity, 2 different mesh renderers can use the same material with different values, which is why only one material appears in the material editor plugin. but its a rather simple fix, as all that is needed is to get the values from the eyes themselves, so i get the material values of the left eye, then the right eye. the reason it was not working in my mod before is because i was just scanning through all the materials and the left eye material was overriding the right eye material since in the game they have the same name.