Chris

Results 23 issues of Chris

I need to start logging network events to file or something as there are specific events which are hard to troubleshoot without knowing exactly what's going on, This additional logging...

enhancement
networking

In some cases I've seen the host player continuously fire on the client end even though the host is not actually firing, I suspect this is related to networking but...

bug
networking

Currently the way a lot of things are being handled is the remote client handles the simulation, I'd like to individually attempt to control some of the game-state elements and...

enhancement

Due to the Weapon wheel not being controlled by the server the game spawns the player with whatever is set in the configuration locally vs what the server believes they...

bug
enhancement

There's not currently any kind of latency or ping integration. I'd like to add this to track that kind of thing.

enhancement
networking

When a player leaves/re-joins mid-game the packet sequence will be out of order, some kind of disconnect detection needs to be in place to reset the packet sequence for the...

bug
networking

Weapon switching isn't working, requires additional investigation as far as I could tell the client didn't even update when the host switched weapons but this could be the result of...

bug
networking

I haven't identified how the game knows when players have powerups so they are not currently synced.

bug
enhancement
networking

Need to hook the Jump, Crouch, Fire (Release, Hold, and Fire) functions so that we're able to send that data in the player snapshots to the server.

bug
enhancement

Zooming on the sniper pistol currently will cause the game to crash, I plan to correct this.

bug