T4MP
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T4MP (Turok 4 Multiplayer) is an modification to bring online play to Turok 4 Evolution for PC it's currently not any where near being actually useable for competitive or serious gameplay but it's get...
The dummy player will still trigger sounds on the local client when using weapons, jumping, grunting etc etc etc. At the very least I'd like to be able to control...
There's a crash on death that seems to occur at random, I believe it's related to the DamagePlayer hooks or KillPlayer hooks I haven't done proper investigation around it but...
There are MP Levels with AI on them where it's not currently synced, this is something I certainly want to take care of in the future especially for Dino Wars...
Currently the player which someone selects is not synced to other players, I'd like to get a enum in place with different player IDs for each model and then sync...
I've been looking into Raknet, SLikeNet, ENet and others for some time now but haven't made a decision outside of the fact that I believe it's necessary to do, with...
I need to start logging network events to file or something as there are specific events which are hard to troubleshoot without knowing exactly what's going on, This additional logging...
In some cases I've seen the host player continuously fire on the client end even though the host is not actually firing, I suspect this is related to networking but...
Currently the way a lot of things are being handled is the remote client handles the simulation, I'd like to individually attempt to control some of the game-state elements and...
Due to the Weapon wheel not being controlled by the server the game spawns the player with whatever is set in the configuration locally vs what the server believes they...
There's not currently any kind of latency or ping integration. I'd like to add this to track that kind of thing.