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WeaponWheel not Server Controlled

Open pnill opened this issue 5 years ago • 0 comments

Due to the Weapon wheel not being controlled by the server the game spawns the player with whatever is set in the configuration locally vs what the server believes they should have, this causes some de-synchronization when it comes to very specific weapons like the rocket launcher which appears to have 3 different weapon modifiers.

A long with https://github.com/PermaNulled/T4MP/issues/5 these things should be synced so that when the player spawns their local configuration doesn't attempt to give them weapons they shouldn't have.

A hook should probably be placed wherever the data is being updated for pickups to prevent it from occurring on the client unless the server registers it, this would ultimately resolve the issue.

pnill avatar Jan 13 '20 17:01 pnill