T4MP
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T4MP (Turok 4 Multiplayer) is an modification to bring online play to Turok 4 Evolution for PC it's currently not any where near being actually useable for competitive or serious gameplay but it's get...
When a player leaves/re-joins mid-game the packet sequence will be out of order, some kind of disconnect detection needs to be in place to reset the packet sequence for the...
Weapon switching isn't working, requires additional investigation as far as I could tell the client didn't even update when the host switched weapons but this could be the result of...
I haven't identified how the game knows when players have powerups so they are not currently synced.
Need to hook the Jump, Crouch, Fire (Release, Hold, and Fire) functions so that we're able to send that data in the player snapshots to the server.
Zooming on the sniper pistol currently will cause the game to crash, I plan to correct this.
Using the spidermine will currently crash the game, I have a fix but want to research the issue further. I'm not sure if the spidermine will work properly once fixed...
When someone is killed there's no popup or status saying that someone's been killed you just see the death, there's also no global score board. These are some things I'd...
When a player joins the game there's no message indicating that they've joined.