Vlad

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I don't think relying on implementation details of memory allocation is an acceptable solution. Checking against negative offset wouldn't solve anything without an upper bound check, so can just as...

> * Steal odds seem way too good (considering my character has 20% on the skill). It still can fail, but it probably should fail more. I'm pretty sure steal...

For playing/modding purposes, I think supporting Et Tu is the best place to put effort (in Fallout 2 engine). But since Et Tu relies on some hard-core hacking to replicate...

sfall is already built in Fallout2 CE, just not the whole of it. Only features that are actually needed are being ported over slowly.

> I talk not about copy-paste of sfall code into fallout2-ce, but about usage of original sfall code. Sfall modifies the original game binary code in memory. Fallout CE is...

> Compiled and linked sfall does modify loaded fallout2.exe. > But source code of sfall is just a set of functions calling other functions. The latter may be replaced during...

In case anyone stumbles here, we have an (unofficial) discord for CE/RE: https://discord.gg/qygBRUXuY6

Try this one https://discord.gg/pgwZY7hDTu

This is so ambitious. I hope this project gains more developers.

Btw, sfall_funcX are not actual functions but a "gateway" to a whole range of new functions that don't require new opcodes. Need to look at the first argument (string) to...