Vlad

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@BenjaminMoore How do I use your registry in UPM?

Very interesting topic indeed. I'm kinda split on this issue, but by the principle of maximum simplicity, ReactiveProperty should indeed trigger on every value update even if it's equal. But...

Well I'm not sure about that argument. ReactiveProperty has a state, as you mentioned, so it is inherently a "special case". No contract is broken when it's only emitting distinct...

I thought a lot about it recently. But I can't find a good solution yet, that doesn't involve big changes to engine core and file formats. If you add a...

Another issue - what if you want to reference this in a script, worldmap txt, or maps? 1. For scripts, again we can track from which dat file/folder the mod...

Kinda want to get back to this. The easiest solution is to just allow changing ComputeSpray values from script, in style of explosion functions. @NovaRain already did this internally. It's...

Definitely a save-game archive and a list of mods (if any) that you have installed.

I recommend to copy Fallout2-ce binary into a clean folder, then only copy fallout2.cfg, master.dat and critter.dat (and maybe patch000.dat if you got it), and test it this way. If...

Looks like duplicate: https://github.com/skiselkov/BetterPushbackC/issues/478

In theory, since we now have additional data type in scripts (object pointer), it allows for flexibility like this. However, I think better to reserve it for new opcodes to...