osu-framework
osu-framework copied to clipboard
Buffered container currently reallocates its backing texture every time it's resized
Noticed that in the blur transition to Player we have three textures which are constantly resizing. This is potentially causing a large amount of memory churn and potentially leading to performance issues for some users.
https://github.com/user-attachments/assets/727c1572-d38d-49ce-ba24-482fa27475b3
- We likely want to never shrink a backing textures so once they reach their largest usage, there is no overhead.
- We may want to also use power-of-two backing textures to reduce per-frame churn.