Pavel Penev
Pavel Penev
At a glance the code still seems to be missing a `MinChargeActivationThreshold` (or whatever you decide to call it) property on `GrantChargeDrainConditionInfo`.
- The CloakDelay should be much shorter. Refer to my 3rd comment in #18051, where I mention Saboteurs and cloaking actors. - The max energy default is 1000 but the...
I seem to have somehow managed to *NOT* update my 3rd comment on the issue with the second table related to misc charges like saboteur charge/discharge/recloak :( I will update...
Since it was likely me who suggested the current setup here, I'll step in with my two cents: no, IMO that is completely backwards. My goal here was to make...
For the protocol (to be clear to others what the status of this PR is, and for our own future reference so we don't forget), I recently had a discussion...
IMO @pchote's latest suggestion works best, but humouring the current idea of `INotifyTakeOff` and `INotifyLanding`, how does this then look for the sounds as we currently have no precedent and...
I see a bunch of seemingly random traits have popped up in the D2k rules like `Buildable` on the Ornithopter, `UpdatesPlayerStatistics` on a bunch of actors, `WithSpriteBody` on the concrete,...
> To add the conclusion of our discussion on Discord (so far): Those steps sound reasonable, but there is one more thing I want to clarify: does that mean than...
I'm not sure I follow. The problem here is we've called `Connection.Dispose()` and thus `sendQueue.CompleteAdding()` while the collection wasn't empty. According to the MSDN documentation that means we can read...
OK, went the `TrySendData` route.