Pavel Penev
Pavel Penev
There has been endless discussions around whether newly-produced units should move, attack-move, force-move, force-attack, attack-move-force or whatever when leaving a production structure (or in some cases just being produced outside...
I agree with @pchote on the consistency part. All other production traits use `AttackMove`. I assume that plays together with the ability of production structures to set the stance of...
FWIW I believe we agreed (on Discord) that while it makes more sense to have a spherical detection area, it is much better for readability to go for cylindrical detection...
More from Discord: Keep the range circle at the actor's altitude (whether ground or air) > use something like #18400 to project the range circle downwards to the ground if...
@Smittytron would you be able to take over and finish this?
This feels like it should be a mini game. Maybe a map category. GrantConditionOnShortGame feels wrong. Fixing what @abcdefg30 said sounds good though.
*A `DeployState` readonly property.
@IceReaper can @pchote's concerns be addressed or is this a dead end?
> OpenRA.Mods.Common/Traits/Player/PlayerResources.cs(109,4): error IDE0007: use 'var' instead of explicit type