Martin Pecka
Martin Pecka
Yep, I just wanted to point out this one ;)
Pinging @iche033 as the author of #251. I know this might be a difficult to debug issue. Don't you have a quick clue what could be wrong here? The same...
I've narrowed down the crash to this pass: https://github.com/ignitionrobotics/ign-rendering/blob/278f2747fa84699cf9f0e0d6772321e680f1a516/ogre2/src/Ogre2DepthCamera.cc#L705-L711 If I comment it out, the crash does not occur (but particles are rendered wrongly). Also, maybe related: https://github.com/ignitionrobotics/ign-sensors/issues/67 .
Thank you for trying to debug this issue, Ian. However, the suggested change did not help. It can very well be a driver issue because my system setup is not...
To rule out the influence of my nonstandard setup, I booted into Ubuntu 20.04.2 HWE, which has kernel 5.8 by default, and this should already have support for the Renoir...
ogre2.log from Ubuntu 20.04: ``` 00:24:44: Creating resource group General 00:24:44: Creating resource group Internal 00:24:44: Creating resource group Autodetect 00:24:44: SceneManagerFactory for type 'DefaultSceneManager' registered. 00:24:44: Registering ResourceManager for...
For comparison, here's Ubuntu 18.04 with GeForce 1050 where the example particle emitter world works: ``` 00:54:10: Creating resource group General 00:54:10: Creating resource group Internal 00:54:10: Creating resource group...
I removed timestamps and have compared the ogre2.log from the working computer with nvidia GPU and the ubuntu 20.04 computer with AMD GPU. ```diff --- "/home/peci1/Sta\305\276en\303\251/ogre.18.nvidia.log" 2021-03-05 01:06:43.380554984 +0100 +++...
What caught my attention was ```diff -GL_ARB_depth_texture ``` It seems that the selected OpenGL profile on AMD doesn't contain the depth_texture extension (although I don't know whether it is needed...
I've tried all of your suggestions. None of them helped. I also found #244 and tried it, but it also did not help. I found a way to tell the...