pcen

Results 29 comments of pcen

I'm re-implementing map drawing using godot 4's TileMap class here: https://github.com/C7-Game/Prototype/pull/407 which will resolve this issue because the tilemap comprises z-indexed layers, and y sorting is a toggleable feature of...

lol good to know, I guess this should be categorised as an enhancement 😆

does not directly address this, but in the process of upgrading to Godot 4 in https://github.com/C7-Game/Prototype/pull/387 I had to rewrite the animation code, which now loads .flc files and creates...

What was the reasoning / discussion behind making the game data separate? If we want some separation of game data vs. engine logic, why not move all that game data...

Yeah the debug message I got crashed Godot, and like you said it doesn't give a lot to go on... (std::__1::system_error: recursive_mutex lock failed: Invalid argument thrown could be thrown...

Got another crash at end of turn, before AI opponents start ``` Selected unit: Catapult with 0 movement points and 3 hit points, guid = 106cd5d6-f70b-4254-b73a-778955c5f0f3 at [26, 52] (Plains...

Yes I think running from the command line gives a full trace. That's interesting because in my initial crash managed trace: ``` ================================================================= Managed Stacktrace: ================================================================= at at Godot.NativeCalls:godot_icall_5_272 at...

I can add once https://github.com/C7-Game/Prototype/pull/181 is merged since it gives a uniform interface to load saves from. We should also merge https://github.com/C7-Game/Prototype/pull/182 so we can run these without Visual Studio.

https://docs.godotengine.org/en/3.4/classes/class_inputmap.html#inputmap