pcen
pcen
Ran into what I believe is [this issue](https://github.com/actions/setup-dotnet/issues/327) trying to use the image `adrasteondev/godot-ci:mono-4.0.3`. Running in a github ci workflow with something like: ``` jobs: test-dotnet: name: Test Dotnet runs-on:...
@QuintillusCFC I checked the other PR I have that branches off of this branch, and it looks like I did not address the TODO in CreateGame.cs, so it should be...
thanks for helping to close a bunch of these out, the source of the regressions can be tricky to track down!
I'm going to merge this unless there's any objections (plus it can always be reverted). Refactoring large modules to use Godot 4 features involves big diffs (in this case, across...
> I should note, it's just replacing `godot4` that I have concerns with. Kind of like how we want `godot4` to reach 98%+ parity with `Development` before making it the...
I think that definitely makes sense, this branch is essentially the base for tilemaps https://github.com/C7-Game/Prototype/pull/408 adds units to this branch #412 adds cities to #408 #419 adds grid view #420...
> I started reviewing this a while back but obviously it's been growing. What files/commits are native to this PR? The diff in this PR is basically the minimal changes...
I believe commit 8e3504174861ae5bb23d6d24f133688aa717d3eb is the last commit before other branches are merged
> Are you making any new commits directly to this branch or just merging? I think I've reviewed everything up to the first merge. Just merging at this point, however...
I was reading the IsLake implementation and it got me thinking how we deal with Tiles throughout the entire code base. I was going to suggest that searchedWater be a...