pcen
pcen
It's not merged. I think it was mostly UI change to allow loading and saving different saves, I don't think it added too much functionality. We should re-base if necessary...
The way the TileMap renders terrain is terrainTilemap is offset such that it renders the base terrain at the intersection of 4 tiles, so it is offset from tilemap which...
I don't think it's really possible to set the offset of a tile in a TileMap - the `stackedCoords` are coordinates that index into a tile. We can set an...
I think we still need a standardised button scene / component. I'm not really sure when to use a scene vs. just write a class that inherits from a Godot...
@WildWeazel https://github.com/C7-Game/Prototype/issues/102
https://github.com/C7-Game/Prototype/issues/143 falls under this issue
I need to revisit the .editorconfig, recently my vscode C# got updated (I assume) because it's giving new suggestions that aren't in the editor config and were not previously defaults:...
This is done in the godot4 branch with pr https://github.com/C7-Game/Prototype/pull/405
> I'm not sure this is finished on the Godot branch - I use Colemak keyboard and shortcuts are based on the _position_ in the Qwerty keyboard. Shortcuts like Enter,...
https://github.com/C7-Game/Prototype/pull/430 will implement this without the ability for custom rules (though, we don't really have any configurable rules at the moment)